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Superteam Demo Day: Crypto Fantasy League (Jonas Aditya Sunandar)

By breakpoint-25

Published on 2024-12-13

Crypto Fantasy League transforms cryptocurrency trading into a competitive social game, already boasting 20,000 users and $200K annualized revenue.

The notes below are AI generated and may not be 100% accurate. Watch the video to be sure!

What if trading cryptocurrencies felt less like staring at charts and more like competing in fantasy sports? That's exactly the vision behind Crypto Fantasy League (CFL), a Solana-based platform that's turning heads at Breakpoint 2025's Superteam Demo Day with impressive early traction: 20,000 registered users and $200,000 in annualized revenue.

Summary

Jonas Aditya Sunandar took the stage at Breakpoint 2025 to present Crypto Fantasy League, a platform that reimagines cryptocurrency trading as a competitive, social game. The core problem CFL addresses is straightforward: traditional trading is isolating, slow, and frankly boring. As Sunandar put it, traders spend their time "staring at the screen with zero dopamine and zero social interaction."

CFL's solution transforms this solitary experience into something resembling fantasy sports for the crypto age. Players select up to five tokens, set a competition duration, and compete against other players based on real market performance. The platform aggregates each player's token selections into a single profit-and-loss figure, then ranks competitors accordingly—with the highest P&L taking home the rewards.

The team behind CFL brings substantial experience to the table. Having spent four years in Web3 development, starting as an agency before transitioning to product building, they previously created a game called Memesime that attracted 300,000 registered users. This track record suggests the team understands how to build products that capture user attention in the crypto space.

With their thesis that "trading is the new gaming," CFL is positioning itself to capitalize on the growing intersection of decentralized finance and gaming. The platform is available through Solana Mobile seeker at CFL.fun, and the team is actively seeking partners to help scale to one million users and beyond.

Key Points:

The Problem with Traditional Crypto Trading

The cryptocurrency trading experience, despite its potential for significant financial returns, suffers from a fundamental user experience problem. Jonas Sunandar identified three core issues: trading is slow, lonely, and boring. The process typically involves individuals sitting alone, monitoring price charts and executing trades without any social interaction or engaging feedback loops.

This matters particularly in the context of broader crypto adoption. If the industry wants to enable what Sunandar called "internet capital markets," the entry barriers need to be lowered. Making trading more accessible and fun isn't just about improving user experience—it's about expanding the potential user base beyond dedicated traders and crypto enthusiasts to mainstream audiences who may be intimidated by traditional trading interfaces.

How Crypto Fantasy League Works

CFL's gameplay mechanics are deliberately simple to maximize accessibility. Players start by selecting up to five cryptocurrency tokens from available options. They then set a match duration and decide whether to go long (betting on price increases) or short (betting on price decreases) on their selections.

Once a match begins, the platform tracks real market movements for all selected tokens. At the end of the competition period, CFL calculates the combined profit-and-loss for each player's portfolio. Matches can include multiple participants—the demo showed eight players competing simultaneously—with the player achieving the highest P&L claiming the reward. This social competition layer transforms what would be individual trading decisions into a shared experience with direct stakes against other players.

Traction and Market Validation

The numbers CFL has achieved suggest genuine product-market fit. With 20,000 registered users already on the platform, the team has demonstrated they can attract and retain crypto-native audiences. More impressively, the platform is generating $200,000 in annualized revenue, with $10,000 coming in just the last two weeks before the presentation.

These metrics are particularly notable for a platform still in its growth phase and seeking additional partners. Revenue generation at this stage indicates users are willing to put money at stake in the competitive format, validating the core thesis that gamified trading can monetize effectively.

Team Background and Experience

The founding team's journey through the Web3 space gives them unique insight into both the technical and user acquisition challenges of building in crypto. Having operated as a Web3 development agency for four years, they've likely encountered numerous project types and failure modes, informing their product decisions.

Their previous project, Memesime, achieved 300,000 registered users—a significant number that demonstrates the team's ability to create products with viral potential in the crypto gaming space. This track record provides confidence that CFL isn't a first attempt at user acquisition but rather a refined approach built on lessons learned.

Facts + Figures

  • CFL has attracted 20,000 registered users to date
  • The platform generates $200,000 in annualized revenue
  • Revenue over the most recent two-week period reached $10,000
  • Players can select up to five tokens per match
  • Matches support multiple players (demonstrated with eight-player competitions)
  • The team has four years of experience in Web3 development
  • Their previous project Memesime achieved 300,000 registered users
  • CFL is available on Solana Mobile seeker at CFL.fun
  • Players can go long or short on their token selections
  • The platform seeks to scale to one million users and beyond

Top quotes

  • "Current trading is not fun. It is slow, lonely, and boring."
  • "Basically, you're staring at the screen with zero dopamine and zero social interaction."
  • "If we want to enable internet capital market, we need to lower the entry and make trading more accessible and fun."
  • "We are redesigning trading into something in a way that more fun and accessible to everyone, but still offer asymmetric upside that everyone loves."
  • "We believe trading is the new gaming."
  • "Let's make trading fun again with CFL."

Questions Answered

What is Crypto Fantasy League?

Crypto Fantasy League is a gamified trading platform built on Solana that transforms cryptocurrency trading into competitive, social games. Instead of trading tokens directly, users select up to five cryptocurrencies and compete against other players based on real market performance over set time periods. The player with the highest combined profit-and-loss wins the match rewards. It's designed to make trading more engaging and accessible while preserving the potential for significant returns that attracts people to crypto markets.

How does gameplay work on CFL?

The gameplay is intentionally straightforward to maximize accessibility. First, you pick up to five cryptocurrency tokens from the available options. Then you set a match duration—how long the competition will last—and choose whether to go long or short on your selections. Once the match begins, the platform tracks actual market movements for all tokens. At the end of the duration, CFL calculates each player's combined portfolio performance and ranks everyone by P&L. The highest-performing player wins the reward pool.

Who built Crypto Fantasy League?

CFL was built by a team with four years of Web3 development experience. They started as a Web3 development agency before transitioning to building their own products. Their previous project was a game called Memesime, which attracted 300,000 registered users. This background in both technical development and user acquisition in the crypto space informs their approach to making CFL both functional and engaging.

What traction has CFL achieved so far?

CFL has demonstrated strong early traction with 20,000 registered users on the platform. More importantly, they're generating real revenue—$200,000 on an annualized basis, with $10,000 coming in just the last two weeks before their Breakpoint presentation. These numbers suggest users are actively engaging with the platform and willing to stake real money in the competitive format, validating the gamified trading concept.

Why should trading be more like gaming?

The team argues that traditional trading suffers from poor user experience—it's slow, isolating, and provides little engagement beyond financial outcomes. This creates a barrier to broader adoption of crypto markets. By adding social competition, clear feedback loops, and game-like mechanics, CFL aims to make the experience more engaging for a wider audience while maintaining the financial opportunities that make trading attractive. Their thesis is that "trading is the new gaming," suggesting the entertainment value of markets can be unlocked through better product design.

How can I access Crypto Fantasy League?

CFL is available through Solana Mobile seeker or directly at CFL.fun. The platform is currently seeking partners to help scale from their current 20,000 users to one million users and beyond. Being built on Solana means users will need a Solana-compatible wallet to participate in matches and claim rewards.

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